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int | init |
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void(*) | glActiveTexture (GLenum texture) |
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void(*) | glAttachShader (GLuint program, GLuint shader) |
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void(*) | glBindAttribLocation (GLuint program, GLuint index, const char *name) |
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void(*) | glBindBuffer (GLenum target, GLuint buffer) |
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void(*) | glBindFramebuffer (GLenum target, GLuint framebuffer) |
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void(*) | glBindRenderbuffer (GLenum target, GLuint renderbuffer) |
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void(*) | glBindTexture (GLenum target, GLuint texture) |
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void(*) | glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
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void(*) | glBlendEquation (GLenum mode) |
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void(*) | glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) |
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void(*) | glBlendFunc (GLenum sfactor, GLenum dfactor) |
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void(*) | glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
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void(*) | glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage) |
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void(*) | glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data) |
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GLenum(*) | glCheckFramebufferStatus (GLenum target) |
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void(*) | glClear (GLbitfield mask) |
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void(*) | glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
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void(*) | glClearDepthf (GLclampf depth) |
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void(*) | glClearStencil (GLint s) |
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void(*) | glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
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void(*) | glCompileShader (GLuint shader) |
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void(*) | glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) |
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void(*) | glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) |
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void(*) | glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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void(*) | glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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GLuint(*) | glCreateProgram (void) |
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GLuint(*) | glCreateShader (GLenum type) |
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void(*) | glCullFace (GLenum mode) |
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void(*) | glDeleteBuffers (GLsizei n, const GLuint *buffers) |
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void(*) | glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) |
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void(*) | glDeleteProgram (GLuint program) |
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void(*) | glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) |
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void(*) | glDeleteShader (GLuint shader) |
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void(*) | glDeleteTextures (GLsizei n, const GLuint *textures) |
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void(*) | glDepthFunc (GLenum func) |
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void(*) | glDepthMask (GLboolean flag) |
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void(*) | glDepthRangef (GLclampf zNear, GLclampf zFar) |
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void(*) | glDetachShader (GLuint program, GLuint shader) |
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void(*) | glDisable (GLenum cap) |
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void(*) | glDisableVertexAttribArray (GLuint index) |
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void(*) | glDrawArrays (GLenum mode, GLint first, GLsizei count) |
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void(*) | glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices) |
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void(*) | glEnable (GLenum cap) |
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void(*) | glEnableVertexAttribArray (GLuint index) |
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void(*) | glFinish (void) |
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void(*) | glFlush (void) |
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void(*) | glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
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void(*) | glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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void(*) | glFrontFace (GLenum mode) |
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void(*) | glGenBuffers (GLsizei n, GLuint *buffers) |
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void(*) | glGenerateMipmap (GLenum target) |
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void(*) | glGenFramebuffers (GLsizei n, GLuint *framebuffers) |
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void(*) | glGenRenderbuffers (GLsizei n, GLuint *renderbuffers) |
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void(*) | glGenTextures (GLsizei n, GLuint *textures) |
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void(*) | glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) |
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void(*) | glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) |
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void(*) | glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) |
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int(*) | glGetAttribLocation (GLuint program, const char *name) |
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void(*) | glGetBooleanv (GLenum pname, GLboolean *params) |
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void(*) | glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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GLenum(*) | glGetError (void) |
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void(*) | glGetFloatv (GLenum pname, GLfloat *params) |
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void(*) | glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params) |
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void(*) | glGetIntegerv (GLenum pname, GLint *params) |
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void(*) | glGetProgramiv (GLuint program, GLenum pname, GLint *params) |
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void(*) | glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei *length, char *infolog) |
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void(*) | glGetProgramBinary (GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary) |
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void(*) | glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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void(*) | glGetShaderiv (GLuint shader, GLenum pname, GLint *params) |
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void(*) | glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog) |
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void(*) | glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
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void(*) | glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei *length, char *source) |
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const GLubyte *(*) | glGetString (GLenum name) |
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void(*) | glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) |
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void(*) | glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) |
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void(*) | glGetUniformfv (GLuint program, GLint location, GLfloat *params) |
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void(*) | glGetUniformiv (GLuint program, GLint location, GLint *params) |
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int(*) | glGetUniformLocation (GLuint program, const char *name) |
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void(*) | glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params) |
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void(*) | glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params) |
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void(*) | glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer) |
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void(*) | glHint (GLenum target, GLenum mode) |
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GLboolean(*) | glIsBuffer (GLuint buffer) |
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GLboolean(*) | glIsEnabled (GLenum cap) |
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GLboolean(*) | glIsFramebuffer (GLuint framebuffer) |
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GLboolean(*) | glIsProgram (GLuint program) |
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GLboolean(*) | glIsRenderbuffer (GLuint renderbuffer) |
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GLboolean(*) | glIsShader (GLuint shader) |
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GLboolean(*) | glIsTexture (GLuint texture) |
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void(*) | glLineWidth (GLfloat width) |
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void(*) | glLinkProgram (GLuint program) |
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void(*) | glPixelStorei (GLenum pname, GLint param) |
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void(*) | glPolygonOffset (GLfloat factor, GLfloat units) |
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void(*) | glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) |
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void(*) | glProgramParameteri (GLuint program, GLenum pname, GLint value) |
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void(*) | glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) |
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void(*) | glReleaseShaderCompiler (void) |
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void(*) | glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
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void(*) | glSampleCoverage (GLclampf value, GLboolean invert) |
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void(*) | glScissor (GLint x, GLint y, GLsizei width, GLsizei height) |
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void(*) | glShaderBinary (GLsizei n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) |
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void(*) | glShaderSource (GLuint shader, GLsizei count, const char *const *string, const GLint *length) |
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void(*) | glStencilFunc (GLenum func, GLint ref, GLuint mask) |
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void(*) | glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) |
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void(*) | glStencilMask (GLuint mask) |
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void(*) | glStencilMaskSeparate (GLenum face, GLuint mask) |
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void(*) | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
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void(*) | glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
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void(*) | glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) |
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void(*) | glTexParameterf (GLenum target, GLenum pname, GLfloat param) |
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void(*) | glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
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void(*) | glTexParameteri (GLenum target, GLenum pname, GLint param) |
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void(*) | glTexParameteriv (GLenum target, GLenum pname, const GLint *params) |
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void(*) | glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
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void(*) | glUniform1f (GLint location, GLfloat x) |
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void(*) | glUniform1fv (GLint location, GLsizei count, const GLfloat *v) |
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void(*) | glUniform1i (GLint location, GLint x) |
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void(*) | glUniform1iv (GLint location, GLsizei count, const GLint *v) |
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void(*) | glUniform2f (GLint location, GLfloat x, GLfloat y) |
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void(*) | glUniform2fv (GLint location, GLsizei count, const GLfloat *v) |
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void(*) | glUniform2i (GLint location, GLint x, GLint y) |
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void(*) | glUniform2iv (GLint location, GLsizei count, const GLint *v) |
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void(*) | glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z) |
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void(*) | glUniform3fv (GLint location, GLsizei count, const GLfloat *v) |
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void(*) | glUniform3i (GLint location, GLint x, GLint y, GLint z) |
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void(*) | glUniform3iv (GLint location, GLsizei count, const GLint *v) |
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void(*) | glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void(*) | glUniform4fv (GLint location, GLsizei count, const GLfloat *v) |
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void(*) | glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w) |
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void(*) | glUniform4iv (GLint location, GLsizei count, const GLint *v) |
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void(*) | glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void(*) | glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void(*) | glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void(*) | glUseProgram (GLuint program) |
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void(*) | glValidateProgram (GLuint program) |
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void(*) | glVertexAttrib1f (GLuint indx, GLfloat x) |
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void(*) | glVertexAttrib1fv (GLuint indx, const GLfloat *values) |
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void(*) | glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y) |
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void(*) | glVertexAttrib2fv (GLuint indx, const GLfloat *values) |
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void(*) | glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
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void(*) | glVertexAttrib3fv (GLuint indx, const GLfloat *values) |
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void(*) | glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void(*) | glVertexAttrib4fv (GLuint indx, const GLfloat *values) |
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void(*) | glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr) |
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void(*) | glViewport (GLint x, GLint y, GLsizei width, GLsizei height) |