_Evas_Native_Surface::[struct].data.opengl Struct Reference

Data Fields

unsigned int texture_id
 opengl texture id to use from glGenTextures()
unsigned int framebuffer_id
 0 if not a FBO, FBO id otherwise from glGenFramebuffers()
unsigned int internal_format
 same as 'internalFormat' for glTexImage2D()
unsigned int format
 same as 'format' for glTexImage2D()
unsigned int x
unsigned int y
unsigned int w
unsigned int h
 region inside the texture to use (image size is assumed as texture size, with 0, 0 being the top-left and co-ordinates working down to the right and bottom being positive)