C Specification
The VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM structure
is defined as:
// Provided by VK_QCOM_shader_multiple_wait_queues
typedef struct VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM {
VkStructureType sType;
void* pNext;
uint32_t maxShaderWaitQueues;
} VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM;
Members
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
maxShaderWaitQueuesis the maximum number of wait queues that can be set for aMultipleWaitQueuesQCOMloop control hint.
Description
If the VkPhysicalDeviceShaderMultipleWaitQueuesPropertiesQCOM structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.